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10 Things to Master to Get Fit

We know 10 aspects might sound a little daunting. Fortunately, they all work together, and you improve all of them by trying to improve one. It just happens to be that there are 10 different aspects. In the fitness world, they're called the 10 Domains of Fitness.


Domain 1: Endurance

Put simply, endurance is the ability of the bodily systems to gather, process, and deliver oxygen. That feeling you get when you're running, and you can't catch your breath? It's because your body can't process the excess oxygen you need in that state. The way to improve that? Keep doing cardiovascular workouts (like running).


Domain 2: Stamina

Stamina is the ability of the body systems to process, deliver, store, and utilize energy. It's the same principle for endurance. The more cardio (or strength) workouts you do, the more stamina you will have. Oftentimes, strength workouts transfer to cardio because the stronger your muscles are, the more energy they can utilize.


Domain 3: Strength

Strength is the ability of a muscular unit, or combination of muscular units to apply force. In a fitness setting, it is the ability to move weight.


Domain 4: Flexibility

Flexibility is the ability to maximize the range of motion of a given joint. So for example, the ability to touch your toes is the ability to maximize the range of motion in your hip joint.


Domain 5: Power

Power is the ability of a muscular unit, or combination of muscular units to apply maximum force in minimum time. In simple terms, it's moving weight quickly. This comes very much into play when you begin doing Olympic lifts. However, it is always good practice to move weight as quickly as possible, while maintaining good form.


Domain 6: Speed

Speed is the ability to minimize the time cycle of a repeated movement. Using running as another example, the faster you can get your legs to move, the faster you will run (obvious, but it can be applied to anything).


Domain 7: Coordination

Coordination is the ability to combine several distinct movement patterns into a singular distinct movement. Think of playing a sport. We'll use soccer as an example. The coordination required to play soccer involves the ability to run, kick, and be aware of others around you.


Domain 8: Agility

Agility is the ability to minimize transition time from one movement pattern to another. Back to sports, a good example is football. To play football, you need to have enough agility to run forward, hit somebody, run backwards, catch a ball, and keep running forward, without getting run over by a 200+ pound man in a matter of usually less than 10 seconds. That's a lot of agility.


Domain 9: Balance

Balance is the ability to control the placement of the body's center of gravity in relation to its support base. If you're trying to balance on one leg, you will automatically shift your weight to that leg to remain standing, because your center of gravity has changed.


Domain 10: Accuracy

Accuracy is the ability to control a movement in a given direction or at a given intensity. Back to sports, a baseball player has (usually) mastered his accuracy to throw the ball into someone else's glove. Or the other way around, someone with good accuracy can usually move their glove to bring it to catch the ball.




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